While many think that Gaming Disorder, as it's been classified, is equivalent to the number of hours spent playing video games, the actual diagnosis is far more behavioural in nature. "Leaving it there was causing stigma, so in order to reduce the stigma, while also ensuring access to necessary health interventions this was placed to a different chapter, the sexual health chapter, in the new ICD".
"It is defined as a pattern of gaming behavior characterized by the impaired control over gaming, increasing priority given to gaming over other interest and daily activities, and continuation of gaming despite of any negative consequences".
Saxena said in for the vast majority, bouts of intense gameplay "is an occasional or transitory behavior", saying that problems emerge when the excessive gaming continues for a year or more, which might make a diagnosis of video game addiction disorder appropriate. "We hope that the World Health Organization will reconsider the mounting evidence put before them before proposing inclusion in the final version of ICD-11 to be endorsed next year".
The global video game industry which includes representatives from across Europe, the United States, Canada, Australia, New Zealand, South Korea, South Africa, and Brazil have called on the World Health Organization member states to rethink their decision. The Entertainment Software Association, which represents video game makers in the US, said that a gaming disorder designation "recklessly trivializes real mental health issues".
The manual has also recognised video gaming addiction for the first time, listing it alongside gambling addictions and drugs such as cocaine.
The committee, comprising 56 organizations in the academia, labor unions and game associations, as well as 32 universities nationwide with game-related curriculums, said through a statement, "This is a crisis for the entire Korean content industry". Dr. Richard Graham, a technology addiction specialist at the Nightingale Hospital in London, told the BBC past year that he sees about 50 new cases of "digital addiction" annually. Categorising gaming as a disorder can create a major roadblock for aspiring professional gamers who dream of competing in Esports events.