This is a strategy that both PUBG and Fortnite-Apex Legends' biggest competitors in the battle royale genre-followed to great results, so it's no wonder that EA is looking to replicate their success and keep Apex's momentum going. EA is now focussing on "delivering for this massive global community with a long-term live service, including new seasons with more robust Battle Pass content, new legends, and exciting evolutions to the in-game environment", Wilson told investors. The game is already hugely popular on PS4, Xbox One, and PC and coming to mobile-only means growth to the newly-launched battle royale title.
EA plans to release Apex Legends on mobile devices sometime in the future, the publisher revealed in a conference call earlier today.
"We're in advanced negotiations to China and mobile", EA's CFO Blake Jorgenson stated, before later mentioning South Korea as another expansion point.
An Electronic Arts (EA) video game logo is seen at the Electronic Entertainment Expo, or E3, in Los Angeles, California, United States, June 17, 2015. Anthem was expected to sell 5 million to 6 million copies, but it's estimated that the actual figure was a couple of million lower than that target.
On an adjusted basis, EA's fourth-quarter revenue was $1.36 billion, beating estimates of $1.20 billion, according to IBES data from Refinitiv.
EA also noted that its digital net bookings for the trailing twelve months was $3.722 billion were up 5% year-over-year, representing 75% of total net bookings.
While Wilson didn't offer an update on the 50 million players figure, he did say that 30 percent of them are new to EA's games.