Apex Legends is the latest title to make a splash in the popular battle royale genre, as the Respawn Entertainment game has quickly amassed tens of millions of players and has shot its way up to the top of the viewership charts for Twitch and YouTube.
In a recent interview, Tim Sweeney, the chief of Epic Games, has stated that he is quite proud of the numbers achieved by the famous Battle Royale game.
"We hit a "Fortnite" non-event peak twice after "Apex" was out".
Sweeney reported that Fortnite is "close to hitting 250 million players" and the game has "gained an Apex Legends worth of Fortnite players". He can be unlocked via 12,000 Legends Tokens or 750 Apex Coins in the game. While a few of them probably were, it seems that Apex Legends hasn't had a noticeable effect on Fortnite's player base. The only game you can see where its peaks cut into Fortnite playtime is Federation Internationale de Football Association. In addition to the influx of players, Fortnite has reportedly set a new concurrent player record of 10.8 million. He said to VentureBeat, "What Apex Legends has done is [re-energize] a lot of shooter players, people who come in and out of shooters depending on what's popular". The only game you can see where it peaks cut into Fortnite playtime is Federation Internationale de Football Association.
Fortnite is now the most popular online game. Sweeney says that Federation Internationale de Football Association has been known to cut into Fortnite playtime when its popularity peaks, which probably shouldn't be surprising considering the huge global presence Federation Internationale de Football Association has. "It's awesome to see other games picking up on battle royale, adding their unique spin to it and advancing the state of the industry". Many gamers are infuriated by the fact that Epic signed exclusivity deals with some game developers and their titles would not be available on Steam or other PC markets for at least one year. The growing popularity of rival game, Apex Legends, looked to have taken the wind out of Fortnite and compromised its growth-but the new figures released earlier this week suggest otherwise.