For example, National Basketball Association 2K18 on Switch requires an additional microSD card because of the hybrid system's small internal storage of 32 gigabytes. As WSJ explains, publishers are of course aware of this and some US-based companies that produce "data-heavy games" may now delay their titles until the 64 GB cards are released.
Nintendo allegedly cited unknown technical issues with the 64GB game cards that would delay the roll out. Hopefully, additional third-parties will jump on the bandwagon despite the lack of 64GB game cards. Super Mario Odyssey, Splatoon 2, and ARMS are all games that take 2 to 8GB of internal memory in the Nintendo Switch. This can have several repercussions.
While there is no doubt that downloading games is becoming more and more popular, some still prefer physical media when buying their games. That disincentivizes stores from keeping it on the shelf, which also leads to fewer mums picking up those impulse buys.
Some developers have come up with workarounds - when the demon-infested shoot-em-up "Doom" came to the Switch earlier this year, the single-player campaign was on the cartridge, while players had to download the multiplayer component onto the console from the internet. On top of all this, you have users fretting over their memory usage and having to shell out more cash for upgrades.
So what does this mean for next year's Switch games? Games like L.A. Noire, Doom and National Basketball Association 2K18 actually require another download with their cartridges, with the games being too big for 16-GB cards-and L.A. Noire is still an example of the "Switch tax", with the physical game being $10 more than the Xbox One and PlayStation 4 editions.
"Full Priced Retail Software Publisher Gross Margin 50GB Blu-Ray = 55 percent 32GB Switch cart = 45 percent That is one reason Switch games cost more", he added. And it absolutely must avoid the terrible working relationship it had with third-parties in the disastrous Wii U-era.