To acknowledge this state of fact, the World Health Organisation has recognized a new type of mental health condition, calling it "gaming disorder" (via Digital Trends). That means that global health experts are arguing that there's a case for lumping harmfully excessive video gaming alongside addiction to substances like alcohol or drugs.
In the beta draft of the WHO's forthcoming 11 update of International Classification of Diseases (ICD-11), due out in 2018, gaming disorder is presently included as an affliction. The World Health Organization (WHO) is preparing to include it its new global medical coding guidelines. All things considered, it is this record stipulates the universal standard for what does and doesn't quality as a mental condition, which implies that specialists could soon diagnose patients to have gaming disorder, and insurance agencies could broaden scope for treatment of the disease.
"Not so sure that I actually agree with that, I think parents have a lot to do with what children do and how they're raised and they can help control and put boundaries on video games", Libby Raipstein, who was shopping for video games with her son, said.
Those findings should not replace other studies delivering a warier message about video games. Parents who are anxious about their children spending too much time playing video games are right after all.
According to the description, gaming disorder can be an episodic or continuous pathology, and it can result in "significant impairment in personal, family, social, educational, occupational or other important areas of functioning". University of California, Irvine, researchers found in 2015 that playing 3D video games can boost memory formation-adding to the literature that shows those types of games can improve hand-eye coordination and reaction time.